Aquatic Peoples of the Oceans

More aquatic peoples! Hope you enjoy these. I just did Dungeon World builds this time, but might add Pathfinder later.


Merfolk

The most well-known of the aquatic people, merfolk live in the open seas and come in a variety of vivid colors. These beautiful people are the most human-like: farming kelp, waging wars, creating art. They engage with other humanoid races as much as the next and the important trade routes depend on their good favor.

Dungeon World build:

Intelligent, Group, amphibious

8 hp, 2 armor

Attack, close, spear (d8)

Special Moves:

  • Disarm with their beauty
  • Disappear into the waters.
  • Attack in numbers.
Deep Merfolk

The day I fell off the ship, I thought the sea was going to take me. I blacked out after gulping down mouthfuls of sea water and falling under the surface. But then I found myself dry in some kind of dark cave. Huge eyes loomed at me and at first I thought I was in hell. But they were kind and helped me heal. Although I never did get over that weird translucent skin. Once I recovered enough, they put me in this odd contraption made from jelly and junk and brought me to the surface near a shipping lane. Never seen one of them since. Sometimes I wonder if I dreamed it.

Deep Merfolk live at the oceans’ bottom. Their translucent-blue skin and large eyes  may give a fright, but they are mainly peaceful. From the junk that collects at the bottom of the sea, they build elaborate structures and contraptions that would rival the best wizard’s constructs. Deep merfolk communities are often semi-nomadic, tending to gardens along the lava vents which can stretch for hundreds of miles. They harness giant sea crabs to carry their belongings, and if they can find them, gargantuan sea crabs to carry the entire village, houses and all.  While usually a quiet, laid-back race, deep merfolk will war over the best ‘trash spots’ under shipping lanes. Scores of war sea crabs are harnessed for these struggles, and the sea above will froth with the fury.

Dungeon World Build

Intelligent, group, amphibious, terrifying

8 hp, 2 armor

Attack, close, clenching jaw (d8)

Special Moves:

  • Build something amazing out of junk
  • Use light magic
  • Slip into the darkness.
Advertisements