Samirchan

This week inspiration is a mysterious city under an enchantment that allows its citizens to chose their own age.


No one knows who built Samirchan. The current inhabitants found it as it is today, a grand city under the influence of a powerful time enchantment. No building can be destroyed or built in the City as everything will return to its original state the next morning. This is tolerable because the spell also allows the citizens to choose which age they wish to live as. The city is laid out into three main sections: the beautiful and grandiose Old Town; the practical and leafy Mid Town; and the crowded and shoddy Low Town. With the exception of children, any person who spends the night in the City will wake up the age corresponding to the section of the City they slept in: People who stay in Old Town wake up old, those in Mid Town middle-aged, and those in Low Town as young adults. Oddly, while this enchantment affects the physical body, it does not seem to affect the lifetime of the inhabitants. Chronologically young people have spent decades in Old Town while chronologically old people seeking eternal youth only live for a few years in Low Town.

Government: Samuel Pepper has held the position of Mayor of Samirchan for the past 100 years. As a half-elf who lives exclusively in Mid-Town, no one can tell his true age for sure. Although there are elections held every 10 years, no one has ever run against him and most citizens have a framed picture of his face in their home.

Guild: The Informers – A coalition of high-priced spies who use Samirchan as their HQ.

Prosperity: Rich

Population: Steady. Per Mayor Pepper, to prevent over-population, people wishing to move in to Samirchan must wait until a current citizen moves out or dies.

Defenses: Garrison, Walls.

Market: The market in Samirchan is important and highly profitable, but also very exclusive. Shops sell only a handful of items, carefully displayed.

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Flying Vampire Jellies

Today’s monster was inspired by the world of Shards of Honor.


 They drift through the air like dandelion seeds, their transparent, globular bodies sparkling in the sun. When unexpectedly and with a sudden purpose, the lead jellies dart downward followed by the entire flock. They land with a jabbing sound upon an army of goblins and begin to fill with blood. The soldiers scream and beat at the parasites, but there are too many. One of the goblins, its body covered by the now-red orbs, manages to reach the campfire. Burning stick in hand, it punches one of the jellies. Boom! The creature explodes along with the goblin and anyone near it.

Instinct: To drink blood

Tiny

Flying, Horde

3hp, 0 armor

Horde

Close, stinging tentacles (d6-2)

Special Moves

  • Latch onto a target and drink its blood
  • They’re everywhere!
  • Explode

Adventure Setting: The Lonley Plane

Don’t worry, I haven’t abandoned this blog! This week’s inspiration is inspired by the Elevator Game (a piece of urban folklore) – a mysterious plane where living beings cannot sense each other and mental demons haunt you. Enjoy!


I had heard that if you went into a room with only one door and shuttered windows there was a ritual you could perform to reach another plane. So last week Ryleela and I decided to try it and went down to that old storage hut. Closed the doors, opened the doors. Closed the windows, opened the windows. Each the set number of times. I didn’t think it would actually work, Ryleela was the one who believed. But then, I felt…well the only way to describe it is I felt alone. I looked around for Ryleela, but she wasn’t there anymore. I opened the door and it was the same world, but I was the only one there. Nothing made a sound, not birds, not the wind, not any workers singing from the fields. The silence roared in my ears. I walked around for a bit in the complete stillness until I came across the shadows. They didn’t behave like normal shadows, but moved on their own. Whenever they came near, my head would  pound and the feelings of being alone and forgotten dominated my thoughts. In a lucid moment, I ran back to the hut and began to perform the ritual in reverse. At one point the dust on the ground began spelling out a sentence “Are you there?” but at the same time it was done and the world returned. Ryleela wasn’t there either, though. I’ve been to the hut every day, but I fear the only way to save her will be to go back there.

Background:

Hidden under our own reality is the Lonely Plane. Only a few have succeeded in traveling there on purpose, the usual way to get there is by accident. Visitors to the realm will find a world tantamount to our own, except they are seemingly the only living or even once living being. Continue reading “Adventure Setting: The Lonley Plane”