This week inspiration is a mysterious city under an enchantment that allows its citizens to chose their own age.
No one knows who built Samirchan. The current inhabitants found it as it is today, a grand city under the influence of a powerful time enchantment. No building can be destroyed or built in the City as everything will return to its original state the next morning. This is tolerable because the spell also allows the citizens to choose which age they wish to live as. The city is laid out into three main sections: the beautiful and grandiose Old Town; the practical and leafy Mid Town; and the crowded and shoddy Low Town. With the exception of children, any person who spends the night in the City will wake up the age corresponding to the section of the City they slept in: People who stay in Old Town wake up old, those in Mid Town middle-aged, and those in Low Town as young adults. Oddly, while this enchantment affects the physical body, it does not seem to affect the lifetime of the inhabitants. Chronologically young people have spent decades in Old Town while chronologically old people seeking eternal youth only live for a few years in Low Town.
Government: Samuel Pepper has held the position of Mayor of Samirchan for the past 100 years. As a half-elf who lives exclusively in Mid-Town, no one can tell his true age for sure. Although there are elections held every 10 years, no one has ever run against him and most citizens have a framed picture of his face in their home.
Guild: The Informers – A coalition of high-priced spies who use Samirchan as their HQ.
Population: Steady. Per Mayor Pepper, to prevent over-population, people wishing to move in to Samirchan must wait until a current citizen moves out or dies.
Defenses: Garrison, Walls.
Market: The market in Samirchan is important and highly profitable, but also very exclusive. Shops sell only a handful of items, carefully displayed.