Today a combination animal for use with Dungeon World
Squirrel Hogs combine the mass and aggression of hogs, the agility and speed of squirrels, and the intelligence of both to create a terrifying beast housed in an adorable body. Not only is it pleasantly plump, but it sports a bushy, corked tail.
A mad wizard designed the Squirrel Hog to serve as a more agile and intelligent attack dog. However, the animals turned out too strong-willed. They constantly escaped from their cages, and did not respond to conditioning. So, in a fit of frustration from the waste of hundreds of hours, the good doctor released them into the wild. The Squirrel Hogs proceeded to wreak havoc on the land: tearing up fields, stripping orchards bare, and eating up entire storerooms of food.
Today, villages take extreme measures to prevent the roving Squirrel Hog packs from destroying their livelihood. They build high fences, moats and spiked pits around fields. They cover trees in netting laced with metal. They employ round-the-clock patrols and everyone carries a boar spear with them in case of an attack. Travelers to the forests must be especially wary as mother Squirrel Hogs and their offspring live in tree nests and attack anyone who gets too close. Several mother hogs will often make nests in a close group of trees and come to each others’ aid, dropping onto perceived threats in one giant mass of clawing, tusked, biting bodies.
Instinct: To eat
Tags: Organized, Group, Intelligent
10 HP, 1 armor
D6 +2 (Teeth and claws, close)
- Leap farther than you thought it could
- Climb something very fast
- Clever girls
Wisdom Tree City has always existed, nestled on an island where two mighty rivers pour into the ocean. Every hundred years or so the Goddess Weeps, as the natives say. The two rivers swell, merge into one, and overrun the city. After they retreat, they leave behind a thick sand burying everything except the peak of the great magical library, The Wisdom Tree. The citizens return and rebuild. The library grows taller. Probably no one would bother settling here if it weren’t for its position of a great port, a natural magic aura, the library, and the mines.
The Wisdom Tree stands in the middle of the city, its roof so high it seems to scrape the sky. Underground, floor upon floor descends so deep that no one knows where it ends. Side passageways split off from the main tower and meander through the city’s sand-filled ruins like the roots of a tree. The library’s ancient magic prevents any mud from leaking through and keeps the air circulating at the perfect temperature.
Mine tunnels built by prospectors also twist through the ruins. Every miner hopes to find valuable artifacts from forgotten times, but few do. Most arrive in the city poorly equipped and many perish digging through the ruins. In the upper mine tunnels, petty thieves, transients, and the desperate take up residence in the relatively safety. More sinister criminals live in the mid-tunnels, planning heists and waiting to prey on lost miners. Only the bravest dare venture to the deepest levels where unknown monsters lurk in the dark, and the most valuable artifacts wait.
But by far the most popular attraction for common folk is the Aquatic Arena, a giant stadium built in the middle of the bay where teams compete in impressive water battles. No expense is spared. Warriors clash on top of exotic sea monsters captured from the Far Seas. Gnomes command huge whirling machinery, slicing through the choppy waves to tear apart their opponents. Wizards using the latest magical discoveries dart across the arena, easily passing from the sky to under the water, painting the battle with the bursts of spells. Continue reading “Wisdom Tree City”
A good ghost has a good background, but it can be hard to think up a background on a spot. Here is a list of backgrounds to help.
The Lost Lover: A young woman who ran off away with a sailor, only to be sacrificed by the crew to appease the sea gods when a storm hit.
The Rising star and Fans: A famous singer and his audience who died in a theater fire.
The Time Traveler: A wizard who wanted revenge on his father, but accidentally went back too far and committed the murder before he had been conceived.
The Accidental Tourists: Sightseers who died when their touring carriage accidentally entered a desert pocket dimension with no way out.
The Informer: A barmaid who got caught buying illegal drugs. She became an undercover informer for the City Guard to avoid punishment, but the drug gang found out and had her executed.
The Tortured: Not even after they shoved needles up her toenails or held her over burning coals would she tell them where she had hidden the Book of the Moon.
The Lost: A party goer who got drunk, entered the catacombs on a dare, and never found her way back out.
The Falconer: A woman who trained and piloted giant falcons, but was eaten by her own Red Eye. Continue reading “Ghost Origins”