Ethan Electric’s Automotive Co.

This is an outline for an adventure set in a Super Hero World. I ran this using the Mutants & Masterminds system, but it can be used with any system. I am using the Dungeon World front system for this, which you can read about here


Zoom City’s car manufacturing industry has been in the dumps for the past several years. Factories closed down. Blocks abandoned. People jobless. But then, Ethan Electric’s appeared. It bought up all the old factories and started manufacturing sleek electric cars at a price every family could afford. They sold like ice cream on a summer day. Soon, Zoom City was back on top. Everyone had a job. Houses filled back up and neighborhoods expanded.

But Ethan Electric is after more than just being CEO of the biggest company in the country. He wants unbridled power and control. So, inside each car he has secretly installed weapons and a mind control device. Whenever he wants, he can flip a switch from his secret lair at the bottom of Grand Lake. A signal will then transmit to the HQ building in Zoom City where an immense beacon transmits the signal to every car. Any occupants in the car will then be compelled to do Ethan’s bidding and the car itself will transform into a weaponized battle vehicle. With this unwilling army, Ethan plots to stage a military coup against the government and become its King. Continue reading “Ethan Electric’s Automotive Co.”


Flying Vampire Jellies

Today’s monster was inspired by the world of Shards of Honor.

 They drift through the air like dandelion seeds, their transparent, globular bodies sparkling in the sun. When unexpectedly and with a sudden purpose, the lead jellies dart downward followed by the entire flock. They land with a jabbing sound upon an army of goblins and begin to fill with blood. The soldiers scream and beat at the parasites, but there are too many. One of the goblins, its body covered by the now-red orbs, manages to reach the campfire. Burning stick in hand, it punches one of the jellies. Boom! The creature explodes along with the goblin and anyone near it.

Instinct: To drink blood


Flying, Horde

3hp, 0 armor


Close, stinging tentacles (d6-2)

Special Moves

  • Latch onto a target and drink its blood
  • They’re everywhere!
  • Explode

Campaign Front: Tearing Through Space

At the beginning of the year I brought you the Attack of the Riftsquid! Adventure Front, an outline for a single session of play. Today, I expand on that adventure front with the campaign front Tearing Through Space -an outline to use for a multi-session campaign. Since these are all ‘big dangers’ not every danger will come in play every session. Think of this outline as the Big Bads of a television show, the overarching dangers that may not always directly threaten the PCs, but tie together the Big Story.

The Triwip people hoped they could settle a new planet after their own had died in the explosion of its sun. But space is big and callous while habitable planets are small and fragile. Halfway through their voyage, a Riftsquid attacked the ship, the first of many pitfalls for the Triwips. Tears in space-time were forming dangerous zones of unpredictable chaos and were likely the source of the recent Riftsquid blight…along with other extra-dimensional threats. Even the Triwip people themselves stood divided on what the future should look like. An aggressive minority of Triwips  who called themselves The Apex saw the new settlement as a chance to perfect the race, to finally free it of undesirable things…and people.

Danger: Dimensional Tears

Type: Unpredictable zones

Impulse: To grow, to tear apart reality

  1. A new tear opens up
  2. Reality and time near the tear warps
  3. The tears spread
  4. The multi-verses collide to form one erratic universe

Impending Doom: Rampant Chaos. Time and space swirl and crash together, making distinctions between past, present, and future meaningless. Continue reading “Campaign Front: Tearing Through Space”

Riftsquid (adult)

This week I continue adding to the Attack of the Riftsquid! adventure with a monster stat block for none other than the Riftsquid itself. Enjoy!


“Sir! We’ve been hit! Something is on the ship!”

“By what? How? There’s nothing around us for 10 light years.”

“I don’t know, sir. One second our sensors show nothing around us, next second massive damage to the agriculture level. Whatever this thing is, it’s big and aggressive.”

Passing through extra-dimensional space with ease, the Riftsquid swims through the multi-verse searching for ships to crack and consume the people inside. The few who have survived its vicious attacks claim that it looks like an inside-out squid, with its internal organs constantly flitting into and out of view. It moves unpredictably, one minute it appears to come from one direction, the next from another, and the next, completely gone only to reappear again. The beast also uses ships to reproduce by laying its eggs inside along with Riftsquid Minions to protect them. The Minions, miniature versions of the Riftsquid itself with a limited brain, kill most of the crew and mind control the others. The zombie crew then flies the eggs to a safe planet for the eggs to hatch and the larvae to grow up. Many a daredevil has made it their goal to ride the Riftsquid as it tears through the fabric of space, but to date, none have succeeded. Continue reading “Riftsquid (adult)”

Attack of the Riftsquid!

Happy New Year! Today’s inspiration is an outline for a sci-fi one-shot adventure using the Dungeon World Front system. I plan on expanding this adventure into a full campaign, so check back!

The Triwip People knew their sun was dying. Knew they had to find a way to escape to a new planet if their species were to survive. So they built Deliverance, a massive self-sustaining spaceship that would use the force of the sun’s explosion to propel itself to a suitable planet in a nearby system. It worked. The sun exploded and they sailed its dying winds through the void of space. But then, in year ten of their fifty year voyage, an extra-dimensional space monster attacked. Materializing out of nothing, the Riftsquid latched onto the spaceship and punched its limbs right through the hull. It deposited into the ship gross creatures, writhing balls of tentacles and clashing teeth. While most of the crew joined in to fight the monsters, some did nothing and others even turned on fellow crew members. During the chaos, someone changed the course of the ship to a close, but hostile, planet. Unknown to anyone, safe within the bowls of the ship, cloaked by their natural rift biology, sat a clutch of Riftsquid eggs. Continue reading “Attack of the Riftsquid!”


This week, the town of One-Eye, a penal colony at the edges of civilization. Although I wrote this for a fantasy, it was inspired by Jupiter’s Moon Titan and could easily be adjusted for a sci-fi campaign.


High noon; the sun barely visible as a tiny smudge through the tangerine clouds. A purple ship glides through a stinking sea toward a black shore. People stand ready to greet the ship, their pale skin giving them the appearance of ghosts waiting to greet comers to the underworld. And perhaps they are.

This the far-flung land of One-Eye, the penal, mining colony for all undesirables. Behind the greeters loom the caves formed by the acid snow that frequently falls onto the soft rocky terrain. The caves honeycomb the land – no one knows how deep they go. Melted snow and sea water collects in the caves, forming deep, dark lakes. At the bottom of the lakes rest valuable black sand, and it is this the miners must dive for. Miners go missing with such frequency that a short memorial service is held everyday. One bell tolled for each miner. Continue reading “One-Eye”